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Cswroclaw

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  1. [CSS/CSGO] SLAYER Funrounds Description : Special Rounds Comes after some Rounds with amazing Features. Features : 1. Unlimited Ammo (Players Need to reload) 2. Disable Buy Zone 3. Beacon (when 1 vs 1 Condition Matched) 4. Dissolve Players Body 5. Minplayers (How many players required to Start Special Round) 6. Alert Message (Alert Message comes before the Special Round) 7. Special Round Stats (Winner, Mvp, total kills, damage, hits, most knives, most headshots, most grenade kills, noob of the round) 8. Give players Armor (can be disabled from configs) 9. Special Rounds Type (Random or Queue) 10. Special Rounds Interval (How many rounds after the special round comes) 11. Special Rounds Sounds 12. Allow/Disallow Knife in Special Round 13. No Fall Damage 14. Unload Plugins (Unload plugins Before the Special Round) 15. Bullet Tracers 16. Remove New Player (SLAY or SPEC) Note : All Features Can be Enabled/Disabled from cfg file! Special Rounds List: CSGO 1. Random Pistol Round (All players get random pistols its depends on your luck you got deagle or glock) 2. Random Rifles Round (Same as 'Random Pistol Round' but only rifles with machine guns) 3. Random Smgs Round 4. Random Shotguns Round 5. Scout+Headshot Only Round 6. Deagle+Headshot Only Round 7. Ak+Headshot Only Round 8. Revolver+Headshot Only Round 9. Knife+Bhop Round 10. Bhop Only Round 11. Nade Only Round 12. Awp+Noscope+Bhop Round 13. Autosniper+Noscope+Bhop Round 14. Shotgun Only Round 15. Negav+1000 HP Round 16. Zeus+Bhop Round CSS 1. Random Pistol Round (All players get random pistols its depends on your luck you got deagle or glock) 2. Random Rifles Round (Same as 'Random Pistol Round' but only rifles with machine guns) 3. Random Smgs Round 4. Random Shotguns Round 5. Scout+Headshot Only Round 6. Deagle+Headshot Only Round 7. Ak+Headshot Only Round 8. Knife+Bhop Round 9. Bhop Only Round 10. Nade Only Round 11. Awp+Noscope+Bhop Round 12. Autosniper+Noscope+Bhop Round 13. Shotgun Only Round 14. Machine Gun+1000 HP Round Requirements : Sourcemod 1.8+ colorvariables.inc (for CSGO Only) FixhintColorMessage (for CSGO Only) Morecolors.inc (for CSS Only) Installation : 1. Download the zip file. 2. Extract in yourserver/csgo/ 3. (Upload Sounds to FastDL) 4. Edit CFG file from cfg/sourcemod/SLAYER_Funrounds.cfg 5. Restart the server and Enjoy :) ConVars : CSGO Code: // Enabled/Disabled AK-47 Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_ak "1" // Enabled/Disabled Alert Message Comes before Special Round! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_alert "1" // Disable Knife in Special Round? (0 = No, 1 = Yes) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_allow_knife "1" // Give Armor to Players in Special Round!(0 = NO, 1 = YES) // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_armor "0" // Enabled/Disabled Gaygun Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_autosniper "1" // Enabled/Disabled Beacon when 1vs1 player alive in Special Round!(0 = NO, 1 = YES) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_beacon "1" // Enabled/Disabled Bhop Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_bhop "1" // Enabled/Disabled Buy Zone in Special Round (0 = Disabled, 1 = Enabled) // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_buyzone "0" // Enabled/Disabled Deagle Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_deagle "1" // Enabled/Disabled Dissolve Player Body in Special Round!(0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_dissolve "1" // Enable/disable Funrounds by SLAYER plugin. (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_enabled "1" // Enabled/Disabled Fall Damage in Special Round (0 = Disabled, 1 = Enabled) // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_fall_damage "0" // Entre your default Freezetime of the Server(mp_freezetime) // - // Default: "2" funrounds_freezetime "2" // Enabled/Disabled Infinite Ammo in Special Round!(0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_infinite_ammo "1" // Set number of rounds between a Fun/Special round (0=Everyround will be funround) // - // Default: "2" funrounds_interval "1" // Enabled/Disabled Knife Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_knife "1" // Minimum number of players then Special Round Starts! // - // Default: "3" funrounds_minplayers "3" // Enabled/Disabled Nade Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_nade "1" // Enabled/Disabled Negav Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_negav "1" // Enabled/Disabled Awp Noscope Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_noscope "1" // Enabled/Disabled Random Pistols Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_pistols "1" // Remove player connected when Special Round is started. (0 - Slay, 1 - Move to spec) // - // Default: "0" funrounds_remove_new_player "0" // Enabled/Disabled Revolver Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_revolver "1" // Enabled/Disabled Random Rifles Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_rifles "1" // Enabled/Disabled Scout Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_scout "1" // Enabled/Disabled Shotgun Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_shotgun "1" // Enabled/Disabled Random Shotguns Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_shotguns "1" // Enabled/Disabled Random Smgs Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_smgs "1" // Enable/Disable the sounds of Special Rounds (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_sounds "1" // Enabled/Disabled Stats Comes after special round end! (Mvp, Winner, Headshot kills, Knife kills, Total Damage Given, etc) (0 = Disabled, 1 = Enabled) // - // Default: "1" funrounds_stats "1" // Enabled/Disabled Bullet Tracers in Special Round (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_tracers "1" // Special Rounds Comes Randomly or in Queue (1-Random, 2 - Queue) // - // Default: "2" funrounds_type "2" // Unload Plugins On Special Round Starts!(Example: weapon_restrict.smx;abner_duel.smx | Note : The plugins will automatically load on special ends which are unloaded on special rounds starts) // - // Default: "weapon_restrict.smx;abner_duel.smx;zeustracers.smx" funrounds_unload_plugins "weapon_restrict.smx;abner_duel.smx;zeustracers.smx" // Enabled/Disabled Zeus Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_zeus "1" CSS Code: // Enabled/Disabled AK-47 Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_ak "1" // Enabled/Disabled Alert Message Comes before Special Round! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_alert "1" // Disable Knife in Special Round? (0 = No, 1 = Yes) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_allow_knife "1" // Give Armor to Players in Special Round!(0 = NO, 1 = YES) // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_armor "0" // Enabled/Disabled Gaygun Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_autosniper "1" // Enabled/Disabled Beacon when 1vs1 player alive in Special Round!(0 = NO, 1 = YES) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_beacon "1" // Enabled/Disabled Bhop Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_bhop "1" // Enabled/Disabled Buy Zone in Special Round (0 = Disabled, 1 = Enabled) // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_buyzone "0" // Enabled/Disabled Deagle Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_deagle "1" // Enabled/Disabled Dissolve Player Body in Special Round!(0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_dissolve "1" // Enable/disable Funrounds by SLAYER plugin. (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_enabled "1" // Enabled/Disabled Fall Damage in Special Round (0 = Disabled, 1 = Enabled) // - // Default: "0" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_fall_damage "0" // Entre your default Freezetime of the Server(mp_freezetime) // - // Default: "2" funrounds_freezetime "2" // Enabled/Disabled Infinite Ammo in Special Round!(0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_infinite_ammo "1" // Set number of rounds between a Fun/Special round (0=Everyround will be funround) // - // Default: "2" funrounds_interval "1" // Enabled/Disabled Knife Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_knife "1" // Minimum number of players then Special Round Starts! // - // Default: "3" funrounds_minplayers "3" // Enabled/Disabled Nade Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_nade "1" // Enabled/Disabled Negav Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_negav "1" // Enabled/Disabled Awp Noscope Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_noscope "1" // Enabled/Disabled Random Pistols Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_pistols "1" // Remove player connected when Special Round is started. (0 - Slay, 1 - Move to spec) // - // Default: "0" funrounds_remove_new_player "0" // Enabled/Disabled Random Rifles Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_rifles "1" // Enabled/Disabled Scout Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_scout "1" // Enabled/Disabled Shotgun Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_shotgun "1" // Enabled/Disabled Random Shotguns Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_shotguns "1" // Enabled/Disabled Random Smgs Round comes in Funrounds! (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_smgs "1" // Enable/Disable the sounds of Special Rounds (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_sounds "1" // Enabled/Disabled Stats Comes after special round end! (Mvp, Winner, Headshot kills, Knife kills, Total Damage Given, etc) (0 = Disabled, 1 = Enabled) // - // Default: "1" funrounds_stats "1" // Enabled/Disabled Bullet Tracers in Special Round (0 = Disabled, 1 = Enabled) // - // Default: "1" // Minimum: "0.000000" // Maximum: "1.000000" funrounds_tracers "1" // Special Rounds Comes Randomly or in Queue (1-Random, 2 - Queue) // - // Default: "2" funrounds_type "2" // Unload Plugins On Special Round Starts!(Example: weapon_restrict.smx;abner_duel.smx | Note : The plugins will automatically load on special ends which are unloaded on special rounds starts) // - // Default: "weapon_restrict.smx;abner_duel.smx" funrounds_unload_plugins "weapon_restrict.smx;abner_duel.smx" Why i add Plugins Unload Convar : You know some servers using Weapon_Restrict Plugin to restrict weapon. For example : dealge, awp,etc This ConVar Unload the plugin before the special round. For Example if you write in convar like this Code: funrounds_unload_plugins "weapon_restrict.smx" Then the Funrounds Plugin Unload Weapon Restrict Plugin Before the Special Round and in the result no weapon restrict in the Special Round. For example : Some AWP server use weapon_restrict plugin to restrict deagle. When Special Round comes and the Special Round is Deagle Round. If weapon_restrict plugin is loaded so players will not get Deagle in the Special Round because of Restriction. So this convar unload the weapon restrict plugin before the special round so no deagle will be restrict in special round. And the best thing of this convar is its load the plugin again after the special round. So, Deagle Will restrict again as usually. You Can Unload 30 Plugins. To Unload two or more plugins you need to write like this : Code: funrounds_unload_plugins "weapon_restrict.smx;abner_duel.smx" Use ';' semi-column to add more plugins. Suggestions : Tell me if you found any bug. Also tell me to improve plugin. Suggest me more Special Rounds :) Where CSS Download File : I Upload Funrounds For CSS in 1 or 2 Days. Because i am fixing some Bugs Coming in CSS. Credits : Thanks Vertigo to Helping me to making rounds in random or queue type and also helping to solve some bugs Thanks Abner for BHOP feature Attached Files [CSGO] SLAYER_Funrounds.zip (771.0 KB) Zobacz cały wpis
  2. About:Displays more blood when shooting Common Infected, Special Infected or Survivors. Option to play a sound when blood is sprayed. Options to set range, how many effects to display at once and who to display to. Source Code shows a TempEnt particle method example. Thanks to Lux for the code. Plugin Conflict: incompatible with Weapon Charms (effects not displayed when a Charm is equipped). Related Plugins:[L4D2] Blood Screen Effect Block CVars: Saved to l4d2_more_screen_blood.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d2_more_screen_blood_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d2_more_screen_blood_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d2_more_screen_blood_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d2_more_screen_blood_modes_tog "0" // How many blood overlays to send at once. The higher the number the more blood shows on the screen at once. l4d2_more_screen_blood_multiply "1" // How near an enemy is required when shot for blood to spray on the screen. l4d2_more_screen_blood_range "100" // 0=Off. 1=Play a blood spray sound to everyone nearby. l4d2_more_screen_blood_sound "1" // Who triggers the blood effect. 1=Common Infected. 2=Survivors. 4=Special Infected. Add numbers together. l4d2_more_screen_blood_targets "7" // 1=Display effect to person shooting only. 2=Display to everyone nearby. l4d2_more_screen_blood_types "2" // More Screen Blood When Shooting plugin version l4d2_more_screen_blood_version Changes: Code: 1.0 (21-Sep-2021) - Initial release. Installation:Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Attached Files Get Plugin or Get Source (l4d2_more_screen_blood.sp - 18.0 KB) Zobacz cały wpis
  3. Description Checks players for the use of invalid commands and logs to server console. Useful to determine cheaters which manipulated number of sending commands/tickbase to shift their game time. Required DynamicHooks Notesif player using invalid commands and have rounded or fixed dropped_packets. I am pretty much sure he is cheating. g_iIgnoredCommands here is only for remove false positive result. Since when map changes server tickbase also changes but client sided doesnt and becomes synced with server only on second tick but they still can happen if some admin reloads plugins or server lost connection. Perhaps for an additional check, I can add check for the number of commands sent and if they differ from the expected value then player possibly cheating or have a bad performance. This is first release so so far plugin only do logging and doesn't ban anyone ConVar PHP Code: // if the player uses invalid commands then plugin will reset them // its useful if cheater uses airstuck/no fall damage/teleport because it will be fully blocked but he still can crash your server // 0 - disabled | 1 - enabled sm_usercmd_null_invalid_commands Attached Files l4d2_user_commands.txt (602 Bytes) Get Plugin or Get Source (l4d2_user_commands.sp - 10.3 KB) Zobacz cały wpis
  4. [CS GO] BananaGaming - Grenades Messages Description Plugin mimics BananaGaming chat for all players. You can see the Prints below to see the similarities. (Print Screen below) ConVars • sm_bananagaminggrenadesmessages_chat_prefix - Chat Prefix - ( Dont Remove Last Space After ] ) • sm_bananagaminggrenadesmessages_type_throw_me ssage - Type of Message When Someone Throw Grenade (0 - Disable | 1 - Chat of Player | 2 - Team Chat | 3 - Global Chat) • sm_bananagaminggrenadesmessages_type_detonate _message - Type of Message When Grenade is Detonate (0 - Disable | 1 - Chat of Player | 2 - Team Chat | 3 - Global Chat) • sm_bananagaminggrenadesmessages_prefix - Enable/Disable Prefix on Throw and Detonate Grenadas Message on Chat (0 - Disable | 1 - Enable) Changelog 14-09-2021 (v1.0) • Initial release. Plugin tested in CSGO with: • Sourcemod 1.10 • Metamod:Source 1.11 Instalation • Upload the files (.smx for plugins folders and .txt for translations folder) • Restart your Server or Change the Map • [Optional] Configure the file .cfg (csgo/cfg/sourcemod/.cfg) • [Optional] Change Translations the file .txt (csgo/addons/sourcemod/translations/.txt) Print Screens • Without Plugin • Gamebanana Oficial Chat • Prefix Enable • Prefix Disable ⠀ ⠀ Attached Files BananaGaming - Grenades Messages 1.0.zip (48.9 KB) Zobacz cały wpis
  5. [CSGO] Benefits VIP Description This plugin create benefits for all vips! VIP Flag - ADMFLAG_CUSTOM1 - Flag "o" Benefits • VIP SPAWN Set health armor and helmet when VIP Spawn Give free grenades when VIP Spawn • VIP KILL Give Bonus Money when VIP kill normal, headshot and with knife Give Bonus HP when VIP kill normal, headshot and with knife If you want new benefits, contact me! ConVars • sm_benefitsvip_chat_prefix - Chat Prefix • sm_benefitsvip_health - Amount of Health when Start Round for VIPS ( Default CSGO = 100 ) • sm_benefitsvip_Armor - Amount of Armor when Start Round for VIPS ( Default CSGO = 100 | Without Armor = 0 ) • sm_benefitsvip_helmet - VIPS have Helmet when Start Round? ( 1 = With Helmet | 0 = Without Helmet ) • sm_benefitsvip_he - Enable/Disable the HE Grenade for VIPS on Round Start (1 - Enable | 0 - Disable) • sm_benefitsvip_smoke - Enable/Disable the SMOKE Grenade for VIPS on Round Start (1 - Enable | 0 - Disable) • sm_benefitsvip_flashbang - Enable/Disable the FLASHBANGS Grenade for VIPS on Round Start (1 - Enable | 0 - Disable) • sm_benefitsvip_molotov - Enable/Disable the MOLOTOV Grenade for VIPS on Round Start (1 - Enable | 0 - Disable) • sm_benefitsvip_kill_bonus_hp - How much hp VIPS will get for killing • sm_benefitsvip_kill_bonus_hp_hs - How much hp VIPS will get for headshot killing • sm_benefitsvip_kill_bonus_hp_knife - How much hp VIPS will get for killing by knifE • sm_benefitsvip_kill_bonus_max_hp - How much max hp can a VIPS get for killing • sm_benefitsvip_kill_bonus_money - How much money VIPS will get for killing • sm_benefitsvip_kill_bonus_money_hs - How much money VIPS will get for headshot killing • sm_benefitsvip_kill_bonus_money_knife - How much money VIPS will get for killing by knife • sm_benefitsvip_kill_bonus_max_money - How much max money can a VIPS get for killing • sm_benefitsvip_kill_bonus_hp_bool - Enable/Disable VIPS earn HP when they kill (1 - Enable | 0 - Disable) • sm_benefitsvip_kill_bonus_hp_hs_bool - Enable/Disable VIPS earn HP when they kill with headshot (1 - Enable | 0 - Disable) • sm_benefitsvip_kill_bonus_hp_knife_bool - Enable/Disable VIPS earn HP when they kill with knife (1 - Enable | 0 - Disable) • sm_benefitsvip_kill_bonus_money_bool - Enable/Disable VIPS earn Money when they kill (1 - Enable | 0 - Disable) • sm_benefitsvip_kill_bonus_money_hs_bool - Enable/Disable VIPS earn Money when they kill with headshot (1 - Enable | 0 - Disable) • sm_benefitsvip_kill_bonus_money_knife_bool - Enable/Disable VIPS earn Money when they kill with knife (1 - Enable | 0 - Disable) • sm_benefitsvip_money_message - Enable/Disable Money Messages when VIPS get kills (1 - Enable | 0 - Disable) • sm_benefitsvip_hp_message - Enable/Disable HP Messages when VIPS get kills (1 - Enable | 0 - Disable) • sm_benefitsvip_grenades_message - Enable/Disable Grenades Messages when VIPS spawn (1 - Enable | 0 - Disable) • sm_benefitsvip_health_armor_helmet_message - Enable/Disable Grenades Messages when VIPS spawn (1 - Enable | 0 - Disable) Changelog 13-09-2021 (v1.0) • Initial release. Plugin tested in CSGO with: • Sourcemod 1.10 • Metamod:Source 1.11 Instalation • Upload the files (.smx for plugins folders and .txt for translations folder) • Restart your Server or Change the Map • [Optional] Configure the file .cfg (csgo/cfg/sourcemod/.cfg) • [Optional] Change Translations the file .txt (csgo/addons/sourcemod/translations/.txt) ⠀ ⠀ Attached Files Benefits VIP 1.0.zip (52.9 KB) Zobacz cały wpis
  6. Description: Plugin gives roles on discord for rank and top in Levels Ranks ranking. Player have to be verified in discord by Discord Utilities. Easy to use and easy to configure Config: HTML Code: "DISCORD_ROLES_LR" { "885232604771663942" // role id { "top" "1" // to get this role, player has to be on top 1 and have rank 18 (max rank for e.g) "rank" "18" // } "884107252846428171" { "rank" "2" // to get this role player must be on rank 2 (rank_2 in settings_ranks.ini) } "884107452918939659" { "top" "2" // to get this role, player must be on top 2 } } Requirements: Discord Utilities Levels Ranks Core Attached Files Get Plugin or Get Source (discord_roles_lr.sp - 2.1 KB) discord_roles.smx (6.1 KB) Zobacz cały wpis
  7. About:Removes the blood splatter screen effect when using melee weapons. Requested by "aiyoaiui". Cvars: Saved to l4d2_screen_blood.cfg in your servers \cfg\sourcemod\ folder. PHP Code: // 0=Plugin off, 1=Plugin on. l4d2_screen_blood_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d2_screen_blood_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d2_screen_blood_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d2_screen_blood_modes_tog "0" // 0=Off. 1=Player blood slice sound to client doing the melee attack. 2=Play sound to everyone nearby. l4d2_screen_blood_sound "2" // Blood Screen Effect Block plugin version. l4d2_screen_blood_version Changes: Code: 1.0 (13-Sep-2021) - Initial release. Installation:Click "Get Plugin" and put the .smx file into your servers \addons\sourcemod\plugins\ folder. Attached Files Get Plugin or Get Source (l4d2_screen_blood.sp - 8.9 KB) Zobacz cały wpis
  8. [CSGO] Especial Rounds [Menu] Description This plugin creates a menu that opens my 5 plugins if it finds those 4 plugins in the server plugins folder. The function of this plugin is to facilitate the admins because with just 1 command they can access all rounds of my 5 plugins. List of my 5 plugins that are compatible with this plugin: • Vampire Round • Hallhack Round • NoScope Round • Bhop Round • Grenades Rounds Commands • !rondasespeciais !rondas !re - Abrir Menu [PT] • !especialrounds !rounds !er - Open Menu [EN] • !staff - Can Open on Admin Menu Changelog 13-09-2021 (v1.0) • Initial release. Plugin tested in CSGO with: • Sourcemod 1.10 • Metamod:Source 1.11 Instalation • Upload the files (.smx for plugins folders and .txt for translations folder) • Restart your Server or Change the Map • [Optional] Configure the file cfg (csgo/cfg/sourcemod/.cfg) Print Screens • Portuguese Print Screen (MENU) ⠀ ⠀ Attached Files Especial Rounds [Menu] 1.0.zip (30.6 KB) Zobacz cały wpis
  9. Made possible with Psykotikism's Library of L4Ds Signatures! Description Individually control weapons's reserve counts independent of the "ammo_*" cvars. For weapon stat modders so setting reserve counts do not need fighting with ammo types. (CSS Snipers :wink:) Customization Edit the "/addons/sourcemod/data/l4d_reservecontrol.cfg" file after installing it. Data File PHP Code: "ReserveControl" { // Excepting the weapons with pistol ammo type, the following are the only weapons that work with edited reserves // ++ L4D1 Weapons ++ // ------------------------ //// Standard // "weapon_pistol" 999 "weapon_smg" 500 "weapon_pumpshotgun" 72 "weapon_rifle" 360 "weapon_autoshotgun" 90 "weapon_hunting_rifle" 150 // ++ L4D2 Weapons ++ // ------------------------ //// Standard "weapon_smg_silenced" 500 "weapon_shotgun_chrome" 72 "weapon_rifle_desert" 360 "weapon_rifle_ak47" 200 "weapon_shotgun_spas" 90 "weapon_sniper_military" 150 //// CS:S Weapons "weapon_smg_mp5" 650 "weapon_sniper_scout" 120 "weapon_sniper_awp" 120 //// Specials // "weapon_grenade_launcher" 30 // "weapon_pistol_magnum" 999 // "weapon_rifle_m60" 0 } Commands Spoiler PHP Code: // Resets the reserve ammo data, then reload the config. sm_rc_reload // Alias of 'sm_rc_reload' sm_reversecontrol_reload BugsWeapons from the give command won't start with the correct reserve count, until ammo is refilled. (at least on Listen servers) Changelog Spoiler Code: 1.0a (12-Sep-2021) - Released on AlliedModders. RequirementsDHooks (Dynamic Detours) extension. Installing Extract the .7z file's folders, and put them all in /addons/sourcemod. Attached Files l4d_reservecontrol_v1.0a.zip (11.4 KB) Zobacz cały wpis
  10. [CSGO] Wallhack Round Description This plugin creates a Wallhack round. Only Staff can start the Wallhack round with the commands! This plugin can be used on fun servers. Example: AWP Commands • !wallhackround - Open Wallhack Round Menu • !whr - Open Wallhack Round Menu • !wallhack - Open Wallhack Round Menu • !wh - Open Wallhack Round Menu • !staff - Open Wallhack Round Menu on Admin Menu ConVars • sm_wallhackround_chat_prefix - Chat Prefix • sm_wallhackround_prestartround_message - Enable/Disable the Message on Wallhack Round (1 - Enable | 0 - Disable) • sm_wallhackround_forcestop_message - Enable/Disable the Message when Staff Force Stop the Wallhack Round (1 - Enable | 0 - Disable) • sm_wallhackround_roundend_message - Enable/Disable the Message when Round End (1 - Enable | 0 - Disable) Changelog 12-09-2021 (v1.2) • Add RegPluginLibrary - Compatible with another plugin that I will release in the future • FIX: Commands only for STAFF • Update translations • Fix Vote Question (Remove Spaces) 10-09-2021 (v1.1) - Thanks for Help - boink • Fix Error: Remove FakeClientCommand for call commands 09-09-2021 (v1.0) • Initial release. Plugin tested in CSGO with: • Sourcemod 1.10 • Metamod:Source 1.10 Credits Thanks to the Owners of these Plugins - I used parts of scripting in my Plugin • Admin STEALTH - By Potatoz Instalation • Upload the files (.smx for plugins folders and .txt for translations folder) • Restart your Server or Change the Map • [Optional] Configure the file .cfg (csgo/cfg/sourcemod/.cfg) • [Optional] Change Translations the file .txt (csgo/addons/sourcemod/translations/.txt) ⠀ ⠀ Attached Files Wallhack Round 1.0.zip (56.0 KB) Wallhack Round 1.1.zip (55.8 KB) Wallhack Round 1.2.zip (55.8 KB) Zobacz cały wpis
  11. [CSGO] NoScope Round Description This plugin creates a NoScope Round. Only Staff can start the NoScope Round with the commands! This plugin can be used on fun servers. Example: AWP Commands • !noscoperound - Open NoScope Round Menu • !nr - Open NoScope Round Menu • !noscope - Open NoScope Round Menu • !staff - Open NoScope Round Menu on Admin Menu ConVars • sm_noscoperound_chat_prefix - Chat Prefix • sm_noscoperound_round_start_message - Enable/Disable the Message on NoScope Round (1 - Enable | 0 - Disable) • sm_noscoperound_round_forcestop_message - Enable/Disable the Message when Staff Force Stop the NoScope Round (1 - Enable | 0 - Disable) • sm_noscoperound_round_end_message - Enable/Disable the Message when Round End (1 - Enable | 0 - Disable) Changelog 12-09-2021 (v1.1) • Add RegPluginLibrary - Compatible with another plugin that I will release in the future • Update translations • Fix Vote Question (Remove Spaces) 09-09-2021 (v1.0) • Initial release. Plugin tested in CSGO with: • Sourcemod 1.10 • Metamod:Source 1.10 Instalation • Upload the files (.smx for plugins folders and .txt for translations folder) • Restart your Server or Change the Map • Upload the files (.smx for plugins folders and .txt for translations folder) • Restart your Server or Change the Map • [Optional] Configure the file .cfg (csgo/cfg/sourcemod/.cfg) • [Optional] Change Translations the file .txt (csgo/addons/sourcemod/translations/.txt) ⠀ ⠀ Attached Files NoScope Round 1.0.zip (50.1 KB) NoScope Round 1.1.zip (50.2 KB) Zobacz cały wpis
  12. [CSGO] Bhop Round Description This plugin creates a Bhop round. Only Staff can start the Bhop round with the commands! This plugin can be used on fun servers. Example: AWP Commands • !bhopround - Open Bhop Round Menu • !br - Open Bhop Round Menu • !bhop - Open Bhop Round Menu • !staff - Open Bhop Round Menu on Admin Menu ConVars • sm_bhopround_chat_prefix - Chat Prefix • sm_bhopround_forcestart_message - Enable/Disable the Message on BHOP Round (1 - Enable | 0 - Disable) • sm_bhopround_forcestop_message - Enable/Disable the Message when Staff Force Stop the Bhop Round (1 - Enable | 0 - Disable) • sm_bhopround_finishround_message - Enable/Disable the Message when Round End (1 - Enable | 0 - Disable) Changelog 12-09-2021 (v1.1) • Add RegPluginLibrary - Compatible with another plugin that I will release in the future • Update translations • Fix Vote Question (Remove Spaces) 09-09-2021 (v1.0) • Initial release. Plugin tested in CSGO with: • Sourcemod 1.10 • Metamod:Source 1.10 Instalation • Upload the files (.smx for plugins folders and .txt for translations folder) • Restart your Server or Change the Map • Upload the files (.smx for plugins folders and .txt for translations folder) • Restart your Server or Change the Map • [Optional] Configure the file .cfg (csgo/cfg/sourcemod/.cfg) • [Optional] Change Translations the file .txt (csgo/addons/sourcemod/translations/.txt) ⠀ ⠀ Attached Files Bhop Round 1.0.zip (41.8 KB) Bhop Round 1.1.zip (41.8 KB) Zobacz cały wpis
  13. I made this plugin because I wanted to improve the stupid survivor bots as much as possible. Mainly improves mouse operation of clients. Please note that this plugin does not completely improve the bots. And, This is the limit of my power and I can't add any further improvement points maybe... About: - Main items that can be improve bots by introducing this plugin. Help a pinning Survivor. Attack a Common Infected. Attack a Special Infected. Attack a Tank. Bash a flying Hunter and Jockey. Shoot a tank rock. Shoot a Witch (Contronls the attack timing when have a shotgun). Restrict switching to the sub weapon. And the action during incapacitated. - Sourcemod ver 1.10 is required. - Recommended for combined use with other infinite ammo plugins. How to use: Make sure "sb_fix_enabled" in the CVars is 1. - Select the improved bot with the following CVars. If "sb_fix_select_type" is 0, it is always all enabled. If "sb_fix_select_type" is 1, the number of people set in "sb_fix_select_number" will be randomly select. If "sb_fix_select_type" is 2, select the bot of the character entered in "sb_fix_select_character_name". - For 1 and 2, bots that improve after left the safe room are selected. CVars: PHP Code: // sb_fix // ver. 1.00 // Notes: // If "~_enabled" of the group is not set to 1, other Cvars in that group will not work. // If the plugin is too heavy, Try disable searching for "Entities" other than Client. (CI, Witch and tank rock) // --------------------------------- // Enable the plugin. // <0: Disable, 1: Enable> sb_fix_enabled 1 // --------------------------------- // Which survivor bots to improved. // <0: All, 1: Randomly select X people when left the safe area, 2: Enter the character name of the survivor bot to improve with "sb_fix_select_character_name"> sb_fix_select_type 0 // If "sb_fix_select_type" is 1, Enter the number of survivor bots. // <0 - 4> sb_fix_select_number 1 // If "sb_fix_select_type" is 4, Enter the character name to improved. Separate with spaces. // Example: "nick francis bill" ("coach ellis rochelle nick louis francis zoey bill") sb_fix_select_character_name "" // --------------------------------- // Disallow switching to the secondary weapon until the primary weapon is out of ammo. // <0:No, 1:Yes | def: 1> sb_fix_dont_switch_secondary 1 // --------------------------------- // Help a pinning survivor. // <0: Disable, 1: Enable | def: 1> sb_fix_help_enabled 1 // Range to shoot/search a pinning survivor. // <1 - 3000 | def: 1200> sb_fix_help_range 1200 // Whether to help by shove. // <0: Not help by shove, 1: Smoker only, 2: Smoker and Jockey, 3: Smoker, Jockey and Hunter | def: 2> sb_fix_help_shove_type 2 // If "sb_fix_help_shove_type" is 2 or more, it is shove only while reloading. // <0: No, 1: Yes | def: 0> sb_fix_help_shove_reloading 0 // --------------------------------- // Deal with Common Infecteds. // <0: Disable, 1: Enable | def: 1> sb_fix_ci_enabled 1 // Range to shoot/search a Common Infected. // <1 - 2000 | def: 500> sb_fix_ci_range 500 // Allow to deal with the melee weapon. // <0: Disable 1: Enable | def: 1> sb_fix_ci_melee_allow 1 // If "sb_fix_ci_melee_allow" is enabled, range to deal with the melee weapon. // <1 - 500 | def: 160> sb_fix_ci_melee_range 160 // --------------------------------- // Deal with Special Infecteds. // <0: Disable, 1: Enable | def: 1> sb_fix_si_enabled 1 // Range to shoot/search a Special Infected. // <1 - 3000 | def: 500> sb_fix_si_range 500 // Ignore a Boomer near Survivors (and shove a Boomer). // <0: No, 1: Yes | def: 1> sb_fix_si_ignore_boomer 1 // Range to ignore a Boomer. // <1 - 900 | def: 200> sb_fix_si_ignore_boomer_range 200 // --------------------------------- // Deal with Tanks. // <0: Disable, 1: Enable | def: 1> sb_fix_tank_enabled 1 // Range to shoot/search a Tank. // <1 - 3000 | def: 1200> sb_fix_tank_range 1200 // --------------------------------- // When a Special Infected and a Tank is together within the specified range, which to prioritize. // <0: Nearest, 1: Special Infected, 2: Tank | def: 0> sb_fix_si_tank_priority_type 0 // --------------------------------- // Bash a flying Hunter or Jockey. // <0: Disable, 1: Enable | def: 1> sb_fix_bash_enabled 1 // Chance of bash a flying Hunter. (Even 100 doesn't can perfectly shove). // <1 - 100 | def: 100> sb_fix_bash_hunter_chance 100 // Range to bash/search a flying Hunter. // <1 - 500 | def: 145> sb_fix_bash_hunter_range 145 // Chance of bash a flying Jockey. (Even 100 doesn't can perfectly shove). // <1 - 100 | def: 100> sb_fix_bash_jockey_chance 100 // Range to bash/search a flying Jockey. // <1 - 500 | def: 125> sb_fix_bash_jockey_range 125 // --------------------------------- // Shoot a tank rock. // <0: Disable, 1: Enable | def: 1> sb_fix_rock_enabled 1 // Range to shoot/search a tank rock. // <1 - 2000 | def: 700> sb_fix_rock_range 700 // --------------------------------- // Shoot a rage Witch. // <0: Disable, 1: Enable | def: 1> sb_fix_witch_enabled 1 // Range to shoot/search a rage Witch. // <1 - 2000 | def: 1500> sb_fix_witch_range 1500 // Range to shoot/search a Witch that incapacitated a survivor. // <0 - 2000 | def: 1000> sb_fix_witch_range_incapacitated 1000 // Range to shoot/search a Witch that killed a survivor. // <0 - 2000 | def: 0> sb_fix_witch_range_killed 0 // [Witch] If have the shotgun, controls the attack timing. // <0: Disable, 1: Enable | def: 1> sb_fix_witch_shotgun_control 1 // If a Witch is within distance of the values, stop the attack. // <1 - 1000 | def: 300> sb_fix_witch_shotgun_range_max 300 // If a Witch is at distance of the values or more, stop the attack. // <1 - 500 | def: 70> sb_fix_witch_shotgun_range_min 70 // --------------------------------- // Priority given to dealt a Smoker that is try to pinning self. // <0: No, 1: Yes | def: 1> sb_fix_prioritize_ownersmoker 1 // --------------------------------- // Enable Incapacitated Cmd. // <0: Disable, 1: Enable | def: 1> sb_fix_incapacitated_enabled 1 Change Log: Code: 1.00 (09-September-2021) - Initial release. Installation: Click "Get Plugin" and put l4d2_sb_fix.smx file into your servers \addons\sourcemod\plugins\ folder. Optionally put l4d2_sb_fix.cfg file into your servers \cfg\sourcemod\ folder. Attached Files Get Plugin or Get Source (l4d2_sb_fix.sp - 79.9 KB) l4d2_sb_fix.cfg (4.9 KB) Zobacz cały wpis
  14. Github https://github.com/bottiger1/mscript What is this? This plugin will automatically load a plugin with the name of the map in the addons/disabled/mscript directory. When the map ends, the plugin will be unloaded. For example if you made a plugin in addons/disabled/mscript/ctf_2fort.smx it will be loaded when your server changes to ctf_2fort. When the map ends it will be unloaded. Why is this needed? Valve added real scripting languages for mappers called vscript in newer games like l4d and csgo but never bothered to port it back to older games such as TF2. While mappers are making use of vscript in these new games, maps in older games are stagnating and some mappers are even changing games so they can use vscripts. This is not necessary at all, almost anything you can do in vscript is possible in sourcemod and sourcemod can also do things that vscript cannot do. Why do you need this plugin to run a plugin This plugin is simply a framework that makes loading and unloading map specific plugins cleanly. One major reason why people don't want to use plugins is because sourcemod automatically loads them all on startup and then you'd have 20 map specific plugins taking up ram and cpu. This plugin solves that issue completely. How do I use this? Put mscript.smx in your plugins directory. If you have a map named ctf_mymap, make a plugin called ctf_mymap, and put the smx in addons/disabled/mscript. https://github.com/bottiger1/mscript/tree/main/examples Commands These commands are mostly for debugging purposes. You do not need these for normal usage. mscript_load [plugin] Load a plugin in the addons/disabled/mscript directory. Do not add .smx to the end. Plugins with the same name of the map will be loaded automatically so you do not need this unless you want to load more plugins. mscript_unload Unload all plugins loaded through mscript_load this map. mscript_reload Reload all plugins loaded through mscript_load this map. TODO Add more examples of map to plugin communication Add example of custom entity inputs Add example of custom filters I may add more examples depending on how many mappers are interested in using this. You can also submit an example and I will add it. Attached Files Get Plugin or Get Source (mscript.sp - 2.6 KB) Zobacz cały wpis
  15. Kill Sounds by SpirT Before commenting: This isn't a big release, however, by request of some people on my discord, I decided to publish it here to be easier for them and for other people to find it. Requirements - Latest versions of SourceMod and MetaMod InstallationUpload all files to your server Restart your server / change map' Setup your kill files on 'cfg/SpirT/kill.sounds.cfg' (generated by default) PS: Do not place a sound/ at the beginning of the files. ToDo ListNothing for now. GitHub Repo Latest Release Releases ------------- 1.0.0: -> Plugin Release ------------- For any issue or bug, reply to the post or contact me on steam. Attached Files KillSounds-1.0.zip (6.9 KB) Valorant Sounds.zip (291.0 KB) Zobacz cały wpis
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